Type Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R ·
S
· T · U · V · W · X · Y · Z
S
spBundle
spConfig
spConfigEntry
spEdge
spFileError
spFileList
spFilePointer
spFileSortType
spFileType
spFont
spFontCache
spInput
spLetter
spLight
spModel
spNetC4AGame
spNetC4AProfile
spNetC4AScore
spNetIP
spNetIRCChannel
spNetIRCMessage
spNetIRCNick
spNetIRCServer
spNetTCPConnection
spNetTCPServer
spParticle
spPoint
spQuadS
spSound
spSprite
spSpriteCollection
spSubSprite
spTexPoint
spText
spTextBlock
spTextBlockAlignment
spTextLine
spTranslation
spTriangleS
A bundle is a collection of texts.
Config type
List type for config entries.
edge struct for meshes.
Enumeration for errors while working with files
Linked list type for searching results, which contains found files.
Same lik SDL_RWops*, but looks better ;)
This enumeration is needed for sorting files when searching in a folder
Enumeration for file types
Root of a binary tree of all letters in this font
the font cache
This struct contains information about the generic input device sparrowCore provides, which is same on
every
device
a letter in a binary tree of a font
Struct for light sources.
Contains a mesh.
Type for a linked list of games from the compo4all highscore servers
A struct for your
unique
C4A Profile.
Type for a linked list of scores gotten from the compo4all highscore servers
An IP address resolved by sparrowNet.
Type for a linked list of IRC channels managed from the IRC server.
Type for a linked list of IRC messages managed from the IRC server.
Type for a linked list of IRC nicks managed from the IRC server.
Handle type for interaction with the irc server.
a type for open tcp connections.
a type for server sessions.
Struct for one partcle.
a point struct with space, modelview and projected coordinates
A triangle struct for meshes.
This type ist just Mix_Chunk from SDL Mixer renamed for better usage (I don’t like the SDL name).
The sprite struct itself.
This is a collection of different sprites of one kind, e.g the sprite of the character of your game.
a sprite consists of different subSprites.
a point struct with space, modelview, projected and texture coordinates and the w clip
Contains different Translation of the same text, which is identified by a caption.
A text block is used to store a block of text with a maximum width and a resultung count of lines.
Defines the orientation of a text block, when drawn.
A line of a spTextBlock struct.
Contains a translation text and the language.
A triangle struct for meshes.
Generated by Natural Docs
sparrowCore
sparrowDefines
sparrowFile
sparrowFont
sparrowMapping
sparrowMath
sparrowMesh
sparrowNet
sparrowParticles
sparrowPrimitives
sparrowRenderer
sparrowSound
sparrowSprite
sparrowText
Index
Constants
Everything
Files
Functions
Macros
Types
Everything
Constants
Files
Functions
Macros
Types
Close