Type Index
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S
 spBundle
 spConfig
 spConfigEntry
 spEdge
 spFileError
 spFileList
 spFilePointer
 spFileSortType
 spFileType
 spFont
 spFontCache
 spInput
 spLetter
 spLight
 spModel
 spNetC4AGame
 spNetC4AProfile
 spNetC4AScore
 spNetIP
 spNetIRCChannel
 spNetIRCMessage
 spNetIRCNick
 spNetIRCServer
 spNetTCPConnection
 spNetTCPServer
 spParticle
 spPoint
 spQuadS
 spSound
 spSprite
 spSpriteCollection
 spSubSprite
 spTexPoint
 spText
 spTextBlock
 spTextBlockAlignment
 spTextLine
 spTranslation
 spTriangleS
A bundle is a collection of texts.
Config type
List type for config entries.
edge struct for meshes.
Enumeration for errors while working with files
Linked list type for searching results, which contains found files.
Same lik SDL_RWops*, but looks better ;)
This enumeration is needed for sorting files when searching in a folder
Enumeration for file types
Root of a binary tree of all letters in this font
the font cache
This struct contains information about the generic input device sparrowCore provides, which is same on every device
a letter in a binary tree of a font
Struct for light sources.
Contains a mesh.
Type for a linked list of games from the compo4all highscore servers
A struct for your unique C4A Profile.
Type for a linked list of scores gotten from the compo4all highscore servers
An IP address resolved by sparrowNet.
Type for a linked list of IRC channels managed from the IRC server.
Type for a linked list of IRC messages managed from the IRC server.
Type for a linked list of IRC nicks managed from the IRC server.
Handle type for interaction with the irc server.
a type for open tcp connections.
a type for server sessions.
Struct for one partcle.
a point struct with space, modelview and projected coordinates
A triangle struct for meshes.
This type ist just Mix_Chunk from SDL Mixer renamed for better usage (I don’t like the SDL name).
The sprite struct itself.
This is a collection of different sprites of one kind, e.g the sprite of the character of your game.
a sprite consists of different subSprites.
a point struct with space, modelview, projected and texture coordinates and the w clip
Contains different Translation of the same text, which is identified by a caption.
A text block is used to store a block of text with a maximum width and a resultung count of lines.
Defines the orientation of a text block, when drawn.
A line of a spTextBlock struct.
Contains a translation text and the language.
A triangle struct for meshes.
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